Beholder Group - "The Blind Leading The Blind" - Fallen Fortress Session 9
29th July 2019, 7:45 – 12:15pm
In-game timeline: Start of session, Midsummer’s day +10. End
of session, Midsummer’s day +10.
Our
“Heroes” face a difficult decision. Whether to head east through a door to the
north of them, or south-west through a rift in the earth. Not only that, but
the DM threw a spanner in the works by informing them of a door right next to
them that they hadn’t managed to spot (nothing to do with the DM forgetting to
tell them about it….)
They
decide to press on eastwards. Devon can’t hear anything at the door, so throws
it open with abandon, only to see that it opens into a small, seemingly empty,
room with a door in the opposite wall. Empty rooms immediately arouse suspicion
in this group. Especially small ones. They spend what seems like hours
(actually just minutes) searching the walls and floors for traps, buttons,
knobs, electronic control panels and the like. To no avail. It does indeed seem
like a small, empty room.
Devon
listens at the next door and for some reason is much more cautious opening this
one. It opens into a large, ‘crucifix-shaped’ room. Devon calls down his pet
owl, newly christened Nigel – Nige for short – and focuses through his eyes as
Nige flies around the large room checking it out. It seems there are closed
doors in each ‘arm’ of the crucifix, but otherwise the room is pretty empty. As
Devon comes out of his ‘trance’ seeing through Nige’s eyes, he is confronted by
a hideous and bloodied goblin right next to his face! A slight scream came from
Devon’s lips and a large smell came from his trousers. Only when he heard
Drogan chuckling from behind the goblin did he realise it was a jolly jape
dreamed up by the increasingly-cheeky Drogan – the goblin was already dead,
Drogan soon would be, if Devon had his way!
Deciding
that a large, empty room is even more scary than a small, empty room, the party
decide to abandon their original plan and head down the rift instead. Nothing
if not decisive, this bunch.
And
so they make their way to the rift, which is easily navigable, if a little
narrow, and slowly make their way along it. Drogan stops the group when he
spots a number of large holes in the floor of the rift. Wondering if he could
shove Devon down the holes to see what is down there, maybe soaping him up
first to make his passage smoother, they instead opt for firing a flaming arrow
down one of the holes. This shows it to extend downwards quite a way, before turning
and heading in a southerly direction.
Nige
isn’t keen on flying down a hole, so they instead send him further down the
rift and report back what he sees. It doesn’t go far – there’s a corridor to
the north that they surmise joins up with the doorway they found earlier, and
another similar corridor offset a little heading south, followed by a small cavern,
filled with numerous similar holes, some animal bones, and a faint glow coming
out of one of the holes. The rift then closes up and is not passable any
further on.
Deciding
that glowing holes are not what they came here for, they decide to ignore the
cavern, but to check out the southern passage, as it may loop back and be a shortcut
to their main aim – which seems to change from recovering a red pear, to
killing a druid, to exterminating a frog, to killing anything that moves.
Dwarrow
makes the astute observation that the rift is quite recent and seems to have
shifted the passageway somewhat. This knowledge doesn’t help them in the
slightest, but it makes Dwarrowsteel feel useful to point it out.
Devon
sneaks down the passageway while the others wait behind. He encounters a door,
but it is a little tight, and not easy to open. So he gives up and comes back
to the others. Drogan steps up – subtlety obviously not working, and wanders
down the corridor and decides to take a long run up and try to smash through
the door. DROGAN SMASH!
Which
is exactly what he does. Unfortunately for Drogan, the door was just a little
tight, not locked or anything, and he hits it with such force that he powers
straight through the door and ends up on the far side of the room. Right next
to a growing vine blight. Which hits him with a smash of one of its arms.
Drogan looks up, sees a room with 3 vine blights growing in what look like
cultivated plots, no other exits, and decides to run back out again. The vine
misses its opportunity attack as he runs, and he manages to run out, slamming
the door behind him on the way out. Drogan moves ‘vines’ up his ‘Things I Hate’
list. They have jumped above Meepo.
Deciding
that this is probably a dead end, the group head back again, to the original
plan of heading east from the laboratory room.
The
group have learned a lot on this journey. How to cover their tracks is not yet
one of them. Leaving previously closed doors open, dead goblins lying all over
the ground, and everything burnable now stacked up in the middle of the
laboratory may have given away their presence to anything coming that way. And
so they were surprised by a very well hidden female bugbear, who waited for
them to pass before attacking the rear – who happened to be Alwaith – with a
glaive-sickle bastardised weapon. She didn’t last long, however, as Devon and
Drogan turned to attack her, but she did manage to get a hit on Drogan before
Alwaith took her down. On the plus side, she was carrying a couple of useful
potions of healing.
Slightly
more careful now, Devon and Nige check out the crucifix room again, and head
north into a similar room, this time with some gardening tools on benches and
tables. Listening at one of the exit doors from this room, Dwarrow hears some
goblin noises from beyond the door, and tries to quietly indicate this to the
others, who seem more focussed on the northern door, which led to an empty room
containing some freshly turned over earth beds.
In
a very un-Droganlike manner, he suggests they ignore the goblin room, and
instead they continue on through the empty room and discover what seems to be
some sort of shrine – housing an impressively large, well carved wooden tree,
with glass tubes holding a purple coloured liquid running down its trunk. There
is also an empty cage, containing a table (with tablecloth), knife, fork,
chair, bedroll and chamber pot.
Being
nervous of the unrecognised runes carved in the floor, Devon tries to impress
with his new mage hand expertise, the
invisible hand pulling the tablecloth from the table, with only one item of cutlery
falling to the floor. It does manage to reveal some writing on the table and,
throwing their temporary caution to the wind, Devon steps into the circle of
runes to read the message. Luckily, nothing happens. The message seems to have
been written by Bella Lightheart who was kept in the cage, confirming to the
group that Bella was captured by Belak, not eaten by Calcryx.
They
push on. Quite tired now, but not wanting to stop and rest. Boris is dying,
after all.
The
next room is a library of sorts. After some checking for traps, they decide
they don’t have time to look around in great detail, but a cursory glance
around does reveal a detailed, hand-written journal on the low-light
cultivation of plants. In addition, on a pedestal, is an extract from a book that talked about the use of druidic stone circles as both celestial event
predictors, and possibly even transportation devices.
Being
kept awake only by adrenaline, they head out of the library and into a corridor,
which seems to be lined with small torches and dead or dying pine trees in pots.
Nige scouts ahead and reports more of the same. The fact that they aren’t bushes,
nor vines, fills the group with a confident swagger, and they walk straight into
an ambush with two of the ‘pine trees’ actually being needle blights (they don’t
look a lot like pine trees, but the party, and Nige, weren’t paying much
attention). Firing a couple of blasts of needles at Drogan, one misses, but the
other hits, eating away a little more of Drogan’s health. The party hit back –
Drogan running up and killing one of the blights, Devon injuring the other, to
be polished off in his usual fashion by “never leave an injured monster
standing” Alwaith, with the now common scenario of Dwarrow being a little slow
to react, and everything being dead by the time he has readied his weapon. He
does offer some well-needed healing to Drogan however.
Finding
no more blights of any description in the corridor, they tackle the first door
they come to. It’s locked. Devon fails to pick the lock quietly, so Drogan
smashes the door in. DROGAN SMASH! The door noisily crashes into the room
beyond.
They’ve
discovered what appears to be Belak’s study. Graffiti on the walls talk of a time
of “Cleansing” which approaches, and mentions of a “black sun” and “Malar’s time”
being near at hand (Dwarrow and Alwaith both recognise the name Malar as an
evil deity). On, and in, the desk they also find some money, a map of the sword
coast area of Faerun, a journal regarding the cultivation of a tree giving
magical fruit, and a letter to Belak from some unknown superiors. They also find
a couple of crates, but before they open them, Drogan opens the southern door,
to be met by a flurry of arrows that were trained on him, two of which manage
to hit him. Devon ducks past Drogan to see what is in the room, to be met with a
stream of purple bile coming in his direction! He manages to dodge, and runs
back in the room, Drogan slams the door shut again. Making loud noises has some
repercussions, it seems.
They
then decide to open the crates. They are full of glass vials filled with purple
liquid. Dwarrow, Devon and Drogan take a vial each, and the group then decide
to continue to make noise by smashing all the other vials on the floor.
Player
tactics now come to the fore. A pincer movement is suggested, with Drogan
attacking from one door, initially drawing their fire while hiding behind his
shield, while the others come in the other door to take on the goblins that
they know are in the room. The plan works well, helped by the fact that the
goblins kept missing their attacks, and ‘vomit-guy’ didn’t recharge his vomit
attack. The group piled in and, dodging all the attacks from the goblins,
managed to take them out one by one.
Alwaith
was surprised, however, by 4 twig blights, who entered the battle from the
south, undetected. Making even more noise, and giving enemies even more time to
prepare also has repercussions, it seems. Alwaith was surrounded as the others
despatched the goblins, even the one that tried to flee south – his running
hampered by the thick briars on the ground in that direction. Drogan however
kept on missing. Badly. He was so annoyed at himself and his poor aim in this
battle, that once the others had taken care of the goblins attacking him, he
sat down and sulked. Completely ignoring Alwaith who was under siege by the
twig blights, and although they were being taken down, they were getting a
number of attacks on him, though generally missed. Devon rushed to Alwaith’s
aid, and set in motion his cunning plan of using color spray to blind the whole group of attacking twigs, hopefully
not getting Alwaith in the process. Under normal circumstances, an excellent plan.
What the party didn’t know, however, is that the twigs have blindsight and were
completely unaffected by the color spray.
Ah well. Nice idea.
In
a cruel twist of fate, just after Drogan decided to sit and sulk rather than
take on the last twig blight attacking Alwaith, the blight then got a critical
hit on Alwaith, dealing large (for a twig) damage on him. Alwaith was VERY
unimpressed with Drogan. VERY unimpressed. Having pissed off most of Oakhurst,
Drogan is working his magic on party members.
The
last twig was taken down by Dwarrow and the group decide to press into the
large cavern nearby – the thick and sharp briars making travel difficult.
Drogan clears a path behind them as they go, making progress even slower, but
providing them an escape path, if needed.
Devon
sends out Nige to do some scouting in the large cavern, and ‘zones in’ to Nige’s
eyes and ears, and spots in the distance, behind a walled off area, a large,
dark tree. Despite their tiredness, they decide to press on in to the cavern.
Within
the briars were more twig blights, and the group faced two more battles with
the little buggers – first a group of 4, then a group of 6. Although easily
killed, these did nibble away at the health of the group, with successful hits on
Drogan and Devon (I know. Devon. Being HIT! Incredible!). Alwaith’s green flame blade helped take down
multiple twigs at a time.
The
party are getting mightily bored with twigs at this stage. Luckily, no more
appeared, and they arrived at the walled off area, beyond which the briars
seemed to have been cleared.
Straining
his eyes to see what was in there, Alwaith’s super sharp eyesight saw not only
the tree, standing beneath a dim beam of light coming from above, but also a
large fruit hanging from the tree, and, tightly wrapped in curled branches, the
seemingly lifeless body of a humanoid. Perhaps more pressing, however, were the
druid, Belak, and a purple-veined bugbear standing just in front of the tree,
watching their approach.
With
diplomacy not even a word in Drogan’s dictionary, he immediately attacks. The
others agree with his assessment of the situation, and join in the attack. This
is it!
Drogan’s
first attack was a long-ranged one with an axe. Despite being a long way away,
he manages to hit the Druid. Drogan then runs forward and launches another axe,
scoring another hit on Belak. As Belak raises his staff, Devon ducks away from
the others and fires an arrow at the druid, also hitting. Suddenly, the ground
beneath Alwaith and Dwarrow starts to writhe and thrash, and tentacles emerge,
gripping both of them, making them unable to move.
The
bugbear rushes up to Drogan and projectile-vomits purple bile at him. Drogan
manages to dodge and in response scores a hit on the bugbear. Dwarrow breaks
free of the grasping tentacles, and Alwaith, though unable to move, manages to
blast Belak from a distance, dropping him, never to get up again.
As
the bugbear trades blows with Drogan, the group are shocked to see the great
tree start to move, lumbering towards them, and as Drogan finally manages to
take down the bugbear, the tree takes a massive swipe at Drogan, luckily
missing with its great, heavy boughs. At the same time, from the branches of
the tree, Belak’s giant frog leaps down, landing right next to Devon and trying
to bite him with his gaping maw and sticky tongue. He hits! Not only does Devon
take damage, but his small body is also completely swallowed by the giant frog
and ends up swimming in its stomach acids, trying to get a good hit from the
inside, while struggling to stand or swing properly.
Over
the next few moments, Alwaith and Devon focus on trying to kill the frog –
Alwaith still entangled in the grasping weeds and vines, and so relying on his
ranged attacks, despite his struggling to aim properly, and shifting his hex to whatever target he is focusing
on. The frog survives long enough to not only deal more acid damage to Devon,
still stuck in its stomach, but also to take a bite out of Dwarrowsteel. With a
hit from the inside from Devon, and another on the outside from Alwaith, the
frog finally went down, its guts spilling over the floor, from which a messy,
smelly and really rather disgusting Devon emerges.
Meanwhile
the tree is still swiping at Drogan, who is giving as good as he gets. Both
Drogan and the tree hit on their next few attacks – Drogan getting dangerously
low on health. Dwarrow steps up to the mark, healing Devon and Drogan, and summoning
his spiritual weapon to further help
out Drogan. Not soon enough – Drogan falls unconscious on the next swipe of the
tree – Devon rushes in to stabilise him and get a healing potion down his
throat as Alwaith and Dwarrow focus on the tree, both getting good hits on it,
and the hefty force damage from the spiritual
weapon finally manages to cleave the tree almost in two – Dwarrow claiming the
impressive killing blow as the tree stops moving, its limbs sag, and the
unconscious, but not dead, body of Bella Lightfoot falls from its grasp. Never
one to bask in the glory of his achievements, Dwarrowsteel rushes over to Bella
to stabilise her properly and tend her wounds. Devon climbs on Alwaith's shoulders to pick the ruby-red pear hanging from the tree.
So
we leave our brave Heroes – exhausted, battered, bloodied, low on health, very
low on spells and abilities, but victorious against Belak, his giant frog, the
Gulthias Tree and their minions.