Beholder Group - "The Beetle Bashers" - Fallen Fortress Session 2
Beholder Group – Fallen Fortress session 2 summary
20th May 2019, 7:30 – 11:00pm
In-game timeline: Start of session, Midsummer’s day +3. End
of session, Midsummer’s day +4.
We find our “Heroes” standing outside of a kobold den, with
Drogan and Devon glowing amber from the splattered corpses of giant fire
beetles that litter their armour.
Drogan shows a surprising and perhaps uncharacteristic level
of refinement in producing a bar of soap, and proceeds to wash the beetle blood
off in the nearby stream, allowing Devon to use his soap to do the same. Drogan
expresses disbelief that the rest of the party didn’t think to bring any soap
with them.
Fully refreshed after a morning bath for two of them, and
stuffing the intact fire beetle thoraxes in their backpacks, the party head
into the mouth of the cave that they now realise is the real entrance to the
den. Full of confidence and bravado, having managed to kill 6 defenceless
insects already that day, and it wasn’t even 9am, they didn’t worry about being
particularly careful in their approach (although Alwaith did manage to be more
stealthy than he has ever managed before, and more than he is ever likely to
manage again in his life), and Devon, the dextrous, stealthy and petite Halfling
rogue, managed to walk straight into what they guessed to be an early alarm
system in the tunnel. However, they couldn’t hear any alarm sounds (though they
were standing next to a relatively noisy stream), so they pressed on.
Reaching the source of the stream – a small waterfall – and seeing
that the path headed further into the mountain, over the stream, the party
first checked for passages behind the waterfall, initially ignoring the very
evident path that went over the stream, into the mountain. Finding no such
secret doorways, caverns or paths behind the waterfall, and trusting in Alwaith’s
ability to check out the safety of bridges, Drogan and Devon marched across the
bridge, to be followed by the others.
The bridge promptly gave way, but in an impressive display
of acrobatics, both Devon and Drogan managed to leap onto solid ground and
avoided falling onto the sharp rocks below. Much discussion and debate ensued
as to the best way to cross the gap, with Drogan on one side, and the rest on
the other. In the end a few different methods were tried, and the party did
manage to successfully cross the trapped bridge, before then finding the
mechanism to stabilise the bridge – they ensured it was set to bear their
weight for future crossings. Dwarrowsteel even spent time to write full and
detailed instructions on the wall next to the lever, should they forget where
it was, or how to use a lever.
Finding a door in the tunnel a little further on, the party
did what all good adventurers do, and “listened at the door.... open it a
little and peer in.... open the door and go in” – a routine that I’m sure will
become commonplace very soon. They heard nothing, but Devon did spot that the rotting
and very smelly bodies (of unknown origin) that were piled on the floor of the
small cave beyond seemed to be moving. Thinking that this putrefying mass of
moving stuff may have something to do with his friend, Karakas, Drogan went
into the room, followed by Devon (hold on.... isn’t that exactly what happened
in the fire beetles' cave...?).
The movement turned out to be caused by a swarm of rats,
which proceeded to swarm all over Drogan, who produced a flask of oil out of
nowhere (i.e. he later found out what he didn’t actually own a flask of oil, so
this translated as “Drogan reached out of the cave and took a flask of oil out
of Dwarrowsteel’s backpack”) and threw it over the swarm of rats, covering
them, and therefore to some degree himself, with flammable oil. The rats
managed to get a few bites out of Drogan before he, Devon and Alwaith managed
to kill them all, luckily without using a naked flame. Drogan hunted the bodies
(which turned out to be mainly animal bodies, past their best) looking for
evidence of his friend, but found only a small, ornate dagger, and a couple of
nice wolf pelts. Drogan then decided to set alight the oil around the room, and
close the (wooden) door, leaving the contents of the room, and later the door,
to burn, and filling the tunnels with smoke and the smell of barbequed meat.
At this point Alwaith did point out that their “we come in
peace” message to the kobolds may be slightly hampered by the fact that they
had wiped out their store of fire beetles, set off alarms everywhere, filled
their tunnels with smoke, burned a possible food store and destroyed a door.
Way to make an impression.
Cautiously entering the next, large, cavern, they find an
open, metal, caged off area that they later find out used to hold the kobolds ‘pet’
dragon, Calcryx, who had been stolen by the goblins. Calcryx’s keeper, a
wimpy-looking kobold named Meepo, was distraught and crying in a nearby
bedroll. The party took a break from killing things and talked to Meepo,
finding out a little about what happened, but not letting on that they had
caused Calcryx to be released.
Meepo claimed that he was a friend of Calcryx (the scars on
his face MAY have been caused during playful sessions) and that he had been
chastised by the clan for letting Calcryx be taken. When the party suggested
that they may help to get Calcryx back, he perked up noticeably and was keen to
take them to talk to the clan leader, Yussi. While Alwaith did the talking with
Meepo, Drogan was seeing what he could steal, and found some nice, small, jade
dragon figurines. He worked out that they all fitted together, and that one was
missing, and managed to find the fourth of the set in the ashes of the fire. He
then managed to pocket the set without Meepo noticing. A true Hero.
Meepo, with renewed enthusiasm, danced and leapt ahead to
lead them to Yussi. Alwaith spotted a strange lack-of-disturbance in the soil and
dust at a narrow part of the corridor, incorrectly deduced that he should avoid
the part of the floor that had all the footprints on, and instead tread on the
undisturbed area. A bad call, it turned out. The tunnel was trapped, and the
floor gave way (the area containing all the footprints was the safe zone, it
seems). Alwaith failed to grab hold of the edge of the pit, and fell to the
bottom, taking a small amount of damage. Annoyed, but only slightly shaken, he
started to climb out of the pit, aided by Drogan above, but at that point the
giant centipedes, that lived in the holes around the pit, smelt food and
emerged to eat. Four of them.
With Alwaith in the pit, two of the centipedes made for him,
and before he was able to do anything, they both got hits on him, taking his health
low with their bites, then managing to incapacitate and poison him with the
poison in their bites. The other two insects climbed up the pit, one sinking its
teeth into Drogan, who was luckily pretty resistant to its poison. Devon
managed to kill one of the ‘pedes before it could get another bite in, and,
between the three remaining party members the insects were disposed of – the last
one being cleaved in two, lengthwise, by Drogan’s axe.
They recovered Alwaith’s still incapacitated body from the
pit and Dwarrow healed him up, but he remained unmoving, so they had to carry
him. Meepo was very apologetic that he forgot to mention the pit – it is second
nature to him to jump on the safe area, and he didn’t think to tell them about
it. Our mighty “Heroes” meanwhile, are getting a little fed up with insects.
Meepo leads them safely to Yussi, a female kobold and clan
leader, who explains, in broken common, that they were ousted from their
rightful home in the Fortress by the goblins about a year ago, and have had to
settle here. She and Drogan share a common hatred of goblins. Alwaith came
round after about an hour, allowing conversation with Yussi to proceed a little
easier, as Alwaith spoke draconic.
The party found out from Yussi that the goblins do have
magical fruit, which they seem to sell, around each solstice time. They apparently
have a white fruit which can do great harm, and a red one, which can do great
healing. Yussi does not know where they get the fruit from. Yussi only recently
found out that a small group of her clan members, unbeknownst to her, stole a
fruit from the goblins a couple of weeks ago, with a plan to sell it and make
some money for the clan. It appears the goblins were annoyed at this, and so
have just raided the den, and stolen their dragon, Calcryx. The party ascertain
that Calcryx is likely to be a female, white dragon wyrmling.
Yussi summons Gresh, the only remaining kobold from the
group who stole the fruit from the goblins, who explains that they sold the
fruit, thinking it had healing powers, to a group of adventurers, but that soon
after one of the adventurers, a dwarf, came and attacked them. Gresh ran back
to the den in fear.
Both Gresh and Yussi are surprised and mortified to hear
that the fruit was a harmful one, and that two of the adventurers are dead, as
a result of their actions. Yussi gives some gold to Alwaith as some level of
recompense, when he reveals that his half-brother is in a coma as a result of
eating the fruit (though, to be fair, Karakas seemed to have taken a level of vengeance already, slaughtering two of the kobolds who were with Gresh). When the party agree to try to get Calcryx back for the
kobolds, she gives them some more money, a couple of potions and a scroll as
advance payment of the reward (with some more to follow upon Calcryx’s return).
She says Meepo will accompany them to help them catch Calcryx.
At no point did the party reveal that Calcryx was loose, so
the kobolds all think that she is being held captive by the goblins at the
Fortress.
The party headed back to town, to find out a bit more
information about the Fortress, and to level up. Meepo camped outside of the
town to wait for them.
Upon entering the town Devon received a message from the
Little Fingers, warning him that his debt to them was increasing (quite
significantly) on a daily basis. A severed finger in the message made their
point quite clear. Devon told the rest of the group a bit more detail about why
he was searching for the white fruit.
The town was in a very downbeat mood, which was surprising,
as the midsummer festivities had only just finished. In the morning, the party
were summoned to the Mayor, Vurnor Leng, who explained that a young Halfling girl,
Bella Lightheart, disappeared a couple of days ago and no one had seen or heard
from her since. Also, some cattle were killed, and some disappeared, from a
farm out east. Vurnor wondered if the party had seen or heard anything.
Dwarrowsteel could hold his tongue no longer, and told the
Mayor about the dragon that had been released (missing out the full detail of
their role in her escape), which greatly concerned Vurnor, as he thought that
not only could the dragon be the cause of the cattle’s disappearance, but also
maybe Bella’s. He asked the party to be on the lookout for Bella, and the
dragon, if they headed out to the Fallen Fortress. Drogan immediately asked for
a reward if they were to find Bella. Vurnor looked a little surprised, assumed
that Drogan was a hired mercenary, and just said that he is sure the family
would express their gratitude any way that they could.
Before they left, Vurnor gave the party a bit of information
about the Fallen Fortress – how it used to be home to a dragon cult, later
became a home to the kobolds, who were then forced out by the goblins. Vurnor
expressed an academic interest in any books or similar that they may find in
the Fortress.
The party sold some of their finds and spoke to a few more
people around town, clarifying some information and trying to find the location
of an ancient druidic stone circle supposed to be nearby, thinking that it may
be the home of Belak, the “druid with the frog”, who they remain very
suspicious of, for no other reason than that he had a big frog, so he must be
important. Corkie had a vague idea that the circle was on the eastern edge of
the wood, but couldn’t be more specific than that.
We leave our “Heroes” in the morning, deciding where to head next...